Our mutual love of play doesn’t always mean that we know how to play
well together. After all, we are two different species, and it’s not
surprising that we occasionally miscommunicate. Sometimes that simply
means that the dog doesn’t bring back the ball, but other times, it can
result in dangerous or frightening situations. Misunderstandings during
play are a real concern because social play consists primarily of
actions borrowed from fighting, predation, and courtship. Predatory
behavior patterns-such as chasing, biting, and shaking-are especially
problematic; all of these actions are highly arousing and potentially
dangerous if things get out of hand.
That is why dogs have evolved stereotypical play signals that
can be roughly translated as “I’m just fooling, honest!” Dogs do things
during play sessions that would be considered antagonistic in other
contexts, so it’s critical that their behavior is perceived by their
canine playmates as friendly rather than aggressive. People are no
different-imagine if what you see on a football field happened in a
supermarket parking lot between strangers. Thus, the purpose of play
signals is to make sure that all participants understand that what is
going on is playful, not threatening.
Because dogs need and expect
their play partners to communicate clearly, it is worthwhile thinking
about the signals they use and how we can incorporate them into our own
repertoires. The classic play signal is the play bow, and it’s a common
sight wherever happy, well-adjusted dogs congregate. One dog plunks down
the front part of his body so he is perched on his elbows, while his
back end remains at near-normal elevation. Perhaps another dog assumes
this same position before they race off together in a merry game of
chase. What fun! What joy! The game is afoot! Play bows are used to
initiate play and also during play to keep it going. Many dogs wag their
tails, and some bark while performing a play bow, but the basic form is
always the same: The front part of the body is low, and the back end is
higher. Lowering the head may allow a dog who wants to play appear to
be less threatening than would otherwise be the case. The fact that play
bows are so consistent in their form probably relates to how important
it is for play signals to be unambiguous.
Although there is no definitive research on this, it is also
likely that play bows function to create pauses in the vigorous nature
of social play. Inappropriate play, dogs often stop for a brief moment
and then resume, alternating chasing, batting, and mouthing with play
bows and standing still. These pauses create breaks in the high-energy,
high-arousal kind of play that can lead to over-arousal and eventually
to trouble. These pauses are so important that we can use them to
determine whether or not dogs are playing appropriately. Dogs who have
the self-control to take a break are most likely the ones able to avoid
over arousal, loss of impulse control, and inappropriate responses to
the behavior of their partners.
The importance of pauses and breaks in dog play is the reason
that it is critical to play with your dog in an “off and on” kind of
way. Ignoring the need to take pauses, and thus to allow emotions to
settle, is a common problem in play between people and dogs (especially
between children and dogs). We’re not saying you need to do your own
play bows, but it is crucial to alternate vigorous play with short
breaks to keep emotions in check. A perfect example of doing that is
described in the tug-game section in which you teach your dog to play
hard and then pause as a way of teaching emotional control.
In their study, the least effective human behaviors for eliciting
play in dogs were kissing the dog, picking up the dog, and barking at
the dog, none of which ever resulted in play. Stamping one’s feet and
pulling the dog’s tail (sigh) had very low rates of playful response by
the dogs. The human signals that most frequently elicited play were
the forward lunge (the person makes a sudden quick movement toward the
dog, which is much like what is called “start-stops” in dog-dog play),
the vertical bow (the person bends at the waist until the torso is
horizontal, or a human version of the play bow), a “real” or full play
bow, chasing the dog or running away from the dog, and grabbing the
dog’s paws (which we don’t recommend!). The study also found that play
signals were more successful at eliciting play when accompanied by
vocalizations.
Of course, one of the most common and effective ways to start playing
with your dog is to pick up a toy (which was not included in the study
cited). Whether you then toss it, hold it out toward your dog for him to
grab, or call out “Wanna play?”, most dogs know that when you pick up
a toy, play time has begun.
Play faces are another signal that easily translates across species. Play faces
usually involve a circular, open mouth; open eyes; relaxed facial muscles and
ears; and raised eyebrows. To make yourself appear more playful to your
dog, you, too, can mimic a canine play face by displaying an open-mouthed
grin, open eyes, and relaxed facial muscles. We’re not quite sure what to say
about relaxing your ears-if you figure out how to do it, let us know.
Play signals between our two species can sometimes be effective, but
in other cases, they’re just confusing. For example, many dogs jump up
on people, who respond by pushing the dog away with their hands. In the
canine world, pushing with paws, or “boxing,” is a playful behavior that
often incites further play. In this case, the dog thinks the person is
being playful and responds with more leaps and jumps. The person
responds with more pushing away, perhaps even more energetically out of
irritation, which the dog takes as a signal for more vigorous play.
This cycle can go on until the person angrily yells at the dog or
gets up and walks away. The poor dog probably thought they were having
such a nice time playing together and is now totally perplexed. You can
see why a thorough knowledge of canine play signals can help you avoid
confusion and ensure that your play sessions are fun for all.
And now … let the games begin!
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